Trailer & Promo
Full sonic palette — risers, impacts, hits, beds. Built to your edit, mixed for broadcast.

Born and raised in Phoenix, AZ. Spent four years in the military before chasing the dream — turns out the discipline, the presence, the feel for command? It all comes with you to the booth.
Cut my teeth on-air hosting esports tournaments, and somewhere between the tournament finals and the third-act monologue I fell in love with characters. Now I do both.
Quick to direction. Honest reads. I'll make you laugh between takes. Booth's ready when you are.

Full sonic palette — risers, impacts, hits, beds. Built to your edit, mixed for broadcast.
Weapons, foley, ambience, UI. From single assets to full-feature sound design.
Audio logos, mnemonics, and a complete sonic identity system across every touchpoint.
Cold opens, beds, stings, transitions. A consistent audio frame for every episode.
Calm, intentional interaction sounds for apps and hardware. Sets of 8–30, brand-tuned.
On-location recordings and bespoke foley sessions in the booth or in the wild.
You send the cut, the script, or the brand. We talk about feel, references, and the room it'll play in.
I sketch a small audio palette — three to five reference cues — so we agree on tone before I build the rest.
Full design pass. Layered, processed, mixed. Delivered in stems so you can re-mix downstream.
Two rounds included. Most projects land at round one. Notes welcome, friction is not.