talk for a living — Phoenix, AZ

TANNERMETRO

voice actor · sound designer
Character or commercial. Friend or foe. Hero or heel — got a story that needs a voice?I'll lend you mine.
06
Years on mic
120+
Sessions delivered
24h
Turnaround
scroll, then press play
the reel

eight voices, one actor.

01
Reel
Demo Sampler
A cross-section of range — characters, reads, and tones across formats.
0:00
02
Commercial
Colorful, Entertaining, Excited
Bright, high-energy read. Built for spots that need to pop off the page.
0:00
03
Commercial
Conversational, Authentic
Natural, talk-to-a-friend delivery. Honest, unforced, made for human brands.
0:00
04
Corporate / Narration
Corporate
Polished, trustworthy, mid-register. Brand video and explainer ready.
0:00
about me

desert kid →
soldier
booth rat.

Tanner Metro headshot
Phoenix · AZ

Born and raised in Phoenix, AZ. Spent four years in the military before chasing the dream — turns out the discipline, the presence, the feel for command? It all comes with you to the booth.

Cut my teeth on-air hosting esports tournaments, and somewhere between the tournament finals and the third-act monologue I fell in love with characters. Now I do both.

Quick to direction. Honest reads. I'll make you laugh between takes. Booth's ready when you are.

AvailableNon-UnionSOURCE-CONNECT24h TurnaroundEN-US Native
people I've worked with
RIOT GAMESNETFLIXBLIZZARDEA SPORTSWARNER BROSESLUBISOFTAMAZONCRUNCHYROLLBUNGIETWITCHADIDASRIOT GAMESNETFLIXBLIZZARDEA SPORTSWARNER BROSESLUBISOFTAMAZONCRUNCHYROLLBUNGIETWITCHADIDAS
my setup

broadcast-ready,
booth-built.

  • Microphone
    Neumann TLM 103
  • Interface
    Universal Audio Volt 1
  • Headphones
    Beyerdynamic DT 770
  • DAW
    Adobe Audition
  • Online Direction
    Source-Connect · Zoom · Google Meet · Discord
Tanner's treated voiceover booth
Treated / -45dB
also: I build the sound around the voice

SOUNDDESIGN

Trailer · Game · Brand · Product
When the voice is the start of the story, everything around it is sound design. Hits, beds, foley, identity — built deliberately, mixed for the room.
200+
Tracks delivered
06
Service lanes
5.1
Surround-ready
what I do

six lanes,
one studio.

01

Trailer & Promo

Full sonic palette — risers, impacts, hits, beds. Built to your edit, mixed for broadcast.

02

Game Audio

Weapons, foley, ambience, UI. From single assets to full-feature sound design.

03

Sonic Branding

Audio logos, mnemonics, and a complete sonic identity system across every touchpoint.

04

Podcast & Show

Cold opens, beds, stings, transitions. A consistent audio frame for every episode.

05

UI & Product

Calm, intentional interaction sounds for apps and hardware. Sets of 8–30, brand-tuned.

06

Field & Foley

On-location recordings and bespoke foley sessions in the booth or in the wild.

selected work

highlight reel.

Sound design highlight

A featured cut showing the build — hits, beds, foley, and identity work, mixed for the room it'll play in.

how we work

fast, but not rushed.

  1. 01

    Brief

    You send the cut, the script, or the brand. We talk about feel, references, and the room it'll play in.

  2. 02

    Palette

    I sketch a small audio palette — three to five reference cues — so we agree on tone before I build the rest.

  3. 03

    Build

    Full design pass. Layered, processed, mixed. Delivered in stems so you can re-mix downstream.

  4. 04

    Revisions

    Two rounds included. Most projects land at round one. Notes welcome, friction is not.

let's make
some noise.

Reel · Now playing
Demo Sampler
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